Title | Digital Media Workshop |
Description | The Digital Media Workshop as the module’s name implies, encourages learners to participate within a process of creating a multimodal (multimedia) learning artifact. Taking an à la carte approach, learners choose a digital medium or two in which to develop their skills, and then use an inquiry-based methodology to plot their own trajectory as they learn how to use a new software program. We will also discuss general principles around multimodal design and applications |
Learning Outcomes | By the end of this module, learners will be able to:
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Topics |
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Videos | |
Learning Resources | Digital Media Design:
Studio:
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Teaching Resources | Facilitator Guide (pending) |
Other Supports | Enrichment: 2D Animation:
Enrichment: 3D Animation: Enrichment: Game Development: |
ARCHIVED NOTES (not for web)
Random assortment of useful bits:
- list of digital tools: https://www.utsc.utoronto.ca/digitalscholarship/content/digital-tools-resources
- DH Quarterly issue: http://dhbisc.queensu.ac.uk/blog/cfp-digital-humanities-quarterly-special-edition-imagining-the-dh-undergraduate/
- U of T’s DH Unit, practicum projects: http://digitalscholarship.utsc.utoronto.ca/projects/content/2015-practicum-projects-2014-2015-fallwinter
Outline:
About the module
- brief overview/roadmap of contents
- How to use the module
On Making and Doing as Learning
- ‘active’ learning
- using the tools of digital media to both communicate your learning, but also enrich your understanding of a topic as you work through the design of your artifact
- [It is often said that the best way to learn a concept is to teach it to someone else. That struggle of how to explain something clearly in your own words is part of how we learn, and in the same way, struggling with the design of an artifact means having to think through the concept in a deeper way to express it through an unfamiliar medium.]
- [evidence]
- But also need to make and do to learn; lots of resources, but no substitution for what you learn by exploring and building things on your own
Digital Scholarship
- See notes below; focus on:
- What is it?
- How it relates to traditional scholarship
- Types
- Recommended platforms
Design Primer
- Design as communication, design as barrier (e.g. to credibility, usability)
- Making a case for good design: Milena Head study, Dianne Cyr, others?
- See ‘Ways of seeing’ presentation for content (i.e. color, typography, layout)
- Expanding beyond the visual: considerations in audio and interactive applications
- General design Principles
- Less is more
- Form follows function
Multimodal Maker Studio: Key Concepts
- Similarity of software applications – transferability of skills [actually have a game here where learners identify components in a new software based on what they know]
- Workflows
- Raw to project to produced
- Timelines
- Layers
- Tips
- Save often
- Preserve raw files
- Organize assets
- Preview frequently (small, incremental steps)
- Learn keyboard shortcuts
- Resource page (with links to all OS or freemium software, documentation and tutorials)
Appendix A: HTML5 foundations?
- Getting started
- How it fits with DLL
Appendix B: A brief intro to…
- Graphics
- Sound
- Websites
- Animation
- Games
Appendix C: Open source software:
- What is open source software, really?
- Values and critiques (First Monday article)
- How to navigate open source software
- development communities & documentation
- plusses (free: software, extensions, tutorials)
- pitfalls (variable quality of the above, can be buggy, end of life)
- Sharing back: contributing to projects