Unit 3: Digital Media Workshop

Title Digital Media Workshop
Description The Digital Media Workshop as the module’s name implies, encourages learners to participate within a process of creating a multimodal (multimedia) learning artifact. Taking an à la carte approach, learners choose a digital medium or two in which to develop their skills, and then use an inquiry-based methodology to plot their own trajectory as they learn how to use a new software program. We will also discuss general principles around multimodal design and applications
Learning Outcomes By the end of this module, learners will be able to:

  • List the three major elements of a visual design
  • Create a digital media work as a learning tool for others
  • Demonstrate design principles in a work of digital media
Topics
  • Design Primer
  • Multimodal Maker Studio
Videos
Learning Resources Digital Media Design:

Studio:

Teaching Resources Facilitator Guide (pending)
Other Supports Enrichment: 2D Animation:

Enrichment: 3D Animation:

Enrichment: Game Development:

 

ARCHIVED NOTES (not for web)

 

Random assortment of useful bits:

 

Outline:

 

About the module

  • brief overview/roadmap of contents
  • How to use the module

 

On Making and Doing as Learning

  • ‘active’ learning
  • using the tools of digital media to both communicate your learning, but also enrich your understanding of a topic as you work through the design of your artifact
    • [It is often said that the best way to learn a concept is to teach it to someone else. That struggle of how to explain something clearly in your own words is part of how we learn, and in the same way, struggling with the design of an artifact means having to think through the concept in a deeper way to express it through an unfamiliar medium.]
  • [evidence]
  • But also need to make and do to learn; lots of resources, but no substitution for what you learn by exploring and building things on your own

 

Digital Scholarship

  • See notes below; focus on:
    • What is it?
    • How it relates to traditional scholarship
    • Types
    • Recommended platforms

 

Design Primer

  • Design as communication, design as barrier (e.g. to credibility, usability)
  • Making a case for good design: Milena Head study, Dianne Cyr, others?
  • See ‘Ways of seeing’ presentation for content (i.e. color, typography, layout)
  • Expanding beyond the visual: considerations in audio and interactive applications
  • General design Principles
    • Less is more
    • Form follows function

 

Multimodal Maker Studio: Key Concepts

  • Similarity of software applications – transferability of skills [actually have a game here where learners identify components in a new software based on what they know]
  • Workflows
    • Raw to project to produced
  • Timelines
  • Layers
  • Tips
    • Save often
    • Preserve raw files
    • Organize assets
    • Preview frequently (small, incremental steps)
    • Learn keyboard shortcuts

 

  • Resource page (with links to all OS or freemium software, documentation and tutorials)

 

Appendix A: HTML5 foundations?

  • Getting started
  • How it fits with DLL

 

Appendix B: A brief intro to…

  • Graphics
  • Sound
  • Websites
  • Animation
  • Games

 

Appendix C: Open source software:

  • What is open source software, really?
  • Values and critiques (First Monday article)
  • How to navigate open source software
    • development communities & documentation
    • plusses (free: software, extensions, tutorials)
    • pitfalls (variable quality of the above, can be buggy, end of life)
  • Sharing back: contributing to projects

Unit 7: Networked Learning

Title Networked Learning
Description Technology has provided us with additional opportunities for all of us to participate in flexible virtual exchanges with our peers. However, the establishment and maintenance of active and meaningful online collaborations, communities and projects is a challenging task. In this module we will look at the concept of connectivism, personal learning networks and digital learning communities and the benefits and pitfalls of online collaboration. We will also examine various methods in building your own personal learning network and ways to understand and facilitate group collaboration in the online environment within an educational setting.
Learning Outcomes By the end of this module, learners will be able to:

  • describe the social, affective and cognitive benefits of connectivism and collaborative learning
  • build a personal learning network
  • apply techniques to effectively co-construct knowledge among diverse and culturally unique group members
  • establish guiding principles on virtual collaboration
  • analyze characteristics of various collaborative technologies
Topics
  • Connectivism
  • Personal Learning Networks
  • Digital Learning Communities
  • Virtual Collaboration
Videos
Learning Resources Connectivism:

Personal Learning Networks:

Digital Communities for Learning

Virtual Collaboration

Teaching Resources
  • Facilitator Guide (pending)
Other Supports